PAWN
CHECKERS

JavaScript © 1999 by John A. Byers.
Size of Checkerboard: Small Medium Large
RULES of PAWN CHECKERS - You are the player with the yellow pawn chips, move your "pawns" by clicking on the yellow chip you want to move, wait a second (for program to register), and then click the mouse pointer on the free spot you want to move to. Of course the move must be straight ahead if there are no blue pawn chips in the way. You may jump in a straight line over a blue pawn that is directly ahead (above) or to the left or right diagonal ahead if the next spot after the blue pawn is free (no chip of either color). When you jump over a blue chip you take it (it is removed from board). Illegal moves are noted and not allowed. A second jump, if possible, is taken for you by the computer (so don't get confused). Then the computer moves a blue pawn down toward you in the same way, and may hopp over you, thus removing your yellow pawn from the checkerboard. Whoever has more pawns when no more moves are possible - WINS!
[Reset] the game to start again. The game is saved for 10 days. Change the size of the checkerboard by clicking a radio knob and then click [Game reset] to adjust for your screen resolution!